VR statistics reveal how a typical VR user perceives this technology. Worldwide spending on VR content and apps is expected to reach a whopping $3.77B in 2021. partnerships - it is visitors clicks on links that cover the expenses of running this site. document.getElementById( "ak_js_4" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_5" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_6" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Smart Guide will be sent to you. Good VR setups are expensive, since they require a powerful PC along with a headset and controllers - a luxury that many cant afford, especially due to current GPU shortages. In this five-year span, its projected to become worth up to $5.45 billion. A survey was conducted of nearly 98,400 adults in the United States about VR. It concluded that 29% of U.S.-based VR users are male versus 20% are female. Some of our stories include affiliate links. Corporate solution including all features. While were still far from seeing a virtual reality headset become as common in peoples homes as a laptop or a TV set, the number of VR users is growing every year. The VR gaming market size is now worth an estimated $1.9 billion U.S. dollars. Researchers say 48% of the content is developed for the video game industry and 31% is social. You need a Statista Account for unlimited access. Over the past few years, 2018 to 2021, virtual reality (VR) users in the United The next countries to see the largest GDP increases are China(165.3 billion) and Japan (129.1 billion) both around 2% GDP. This year in 2022, there are approximately 64 million Americans using virtual reality. This figure is expected to rise, adding up to 23.8 million shipments of headsets in 2025. , 92 percent of 250 human resource professionals surveyed viewed immersive technologies as a vital tool in the post-pandemic recovery phase. In 2022, the VR market size is worth an estimated $12 billion U.S. dollars, 18. But that doesnt mean there arent many VR enthusiasts already: Steam has more than 120 million users now, meaning that that seemingly measly 1.8 % actually converts into 2.16 million gamers with VR headsets. Advertiser Disclosure: KommandoTech is an independent review site dedicated to According to Statistas augmented and virtual reality market forecast, this number is rising steady and could potentially reach a staggering $160 billion by 2023. They were also 3.75x more emotionally connected to the learning content resulting in 4x more focus than standard eLearning peers. A sibling - augmented reality - has found widespread adoption by delivering many of VRs promised benefits without the clunky helmets and bulky gloves. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the metaverse by rebranding as Meta. In addition to several high-profile VR releases, the technology also started gaining traction in business and enterprise applications. Cause-based VR films inspire twice as many donations as normal films, 38. Meanwhile, 66% of business leaders reported that their companies are actively engaged in virtual reality and in the metaverse. Predictions for 2019 are nearly double: 1.7 million. Samsung Gear and Google Daydream are hovering at the $100 range - compare that to $999 for Valve Index and it all starts to make sense. Approximately one in three gamers own or use a piece of VR hardware. USA Virtual Reality Rendering Processing Market Statistics 2023-2030: Driving and Challenging Factors, Revenue, Growth Drivers. Virtual reality gaming technology brings extremely high user engagement and world-class gaming experience to its rapidly and widely growing user base. Some of the most popular virtual reality games allow you to create your avatar and set out in the virtual world where you can interact with other similar avatars. In 2020, 83.7 million people used AR at least once per month in the U.S. The VR gaming industry is steadily growing. Metas Quest is still the first choice for less than 10 percent of buyers. Three-quarters (75%) of Forbes Most Valuable Brands (like Apple, Google, or Microsoft) have created virtual or augmented reality experiences for their customers or employees. In the US, 58.9 million This is up from the $7.7 billion it was worth in 2020. Augmented and mixed reality systems often use smartphone cameras while consumers are transported into virtual worlds through headsets that shut out the physical world around them. The VR market size is predicted to nearly double from 2022 to 2025. Its a bright future for this technology. That was certainly the case for its first six months out, but then Phasmophobia was released in September 2020 and has outsold it since. Moreso, many believe VR is the future of gaming, science, and education. VR Star Theme Park has over 40 virtual reality rides and is a direct cause for the increased popularity of VR entertainment in the region. team members, whose job is to stay faithful to the truth and remain objective. Affective computing research has mostly used non-immersive two-dimensional (2D) images or videos to elicit emotional states. Augmented reality (AR) headsets are facing a short-term decline of 8.7% nearing the end of 2022. The low entry cost and exceptional build quality helped push Oculus Quest 2 through the door. If we look at how many VR headsets they sold so far in 2019, Sony remains the undisputed king of virtual reality devices with its Playstation VR gaming console. The latest virtual reality statistics show that the global market size of AR and VR is forecast to hit $296.9 billion in 2024 (Statista, 2021). "Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. By 2026, this trend expects over 31 million to be shipped. This isnt surprising considering males are typically earlier adopters of technology. VR statistics are expected to improve as headsets become cheaper and more widely available. The most popular VR sets start at $268 thats the Playstation VR. In a survey, 30% of men had tried a VR headset but only 16% of women had tried one, 27. Then you can access your favorite statistics via the star in the header. By current data, the VR software market is en route to reach $5 billion by the end of 2021. Nearly one-quarter of homes in the United States have been exposed to virtual reality via headsets. What do consumers want to do the most in virtual reality? Its just one of many VR facts - more interactivity leads to better immersion. The World Economic Forum. Today, the VR headset market size is worth approximately $8.1 billion, 20. There are many opinions on virtual reality, but the fact is that its here to stay and better than ever. Some pages may include user-generated content in the comment section. The number of virtual reality startups has by grown over 14%, 47. Leave a comment and share your thoughts. job is to stay faithful to the truth and remain objective. Both virtual and augmented reality products are steadily finding their audience. The virtual reality market was valued at $15.81 billion in 2020. This number is significantly lower than the 2018 predictions (59%). KommandoTech is your ultimate resource on all things tech. Is it finally time for VR, or is the technologys tipping point still 18 months away? A survey revealed that almost 20% of consumers had tried virtual reality by 2020. The much lower price compared to console and PC headsets - and the fact mobile headsets are often bundled with premium phones - are key factors that contribute to their rapid market proliferation. Other concerns: 67% worry that exposure to virtual reality media may lead to too much time spent in the virtual world, and 61% believe that VR abuse could lead to social isolation. 22. They believe in just 3 to 4 years. As the prices of VR systems drop and more people become interested in this new technology, so its sales numbers go up. This is nearly ten times the $30.7 billion market size registered as recently as 2021. Virtual reality technology isnt perfect. In the United States alone, the growth of AR/VR tech will create 2.3 million jobs. Samsung Gear and Google Daydream are the most popular VR headsets for mobile phones. Our website also includes reviews of Here are some of the most exciting VR trends and statistics for 2022. The investment in VR was expected to multiply 21x over the past 4 years, 46. This could allow healthcare to become among the top sectors gaining from VR in 2022. According to ARtillery Intelligences report, VR is expected to generate $6.7 billion in revenues. 37% of VR users have a household income of over $100,000, 30. Is it something you are currently using or wish to do in the future? Over half (55%) of VR users are highly satisfied with the tech reporting extreme or moderate satisfaction. The market size of virtual reality is projected to increase from 6.2 billion dollars 11 million VR units will be sold by the end of 2021. The latest statistics on virtual reality adoption confirm that many people still havent had the chance to try VR. participates in a series of affiliate partnerships - its visitors click on links that cover the Virtual reality statistics show that VR started disappearing from the public eye during the late 1990s and early 2000s. In just three years, one market research firm calculates that the user base for AR/VR in the gaming market will reach 216 million worldwide by 2025. Sales projections have risen to 2.2 million compared to last years 2 million units sold. Virtual Reality Media and Gaming Statistics, Best Wi-Fi Adapter for Gaming - No More Lag. A worldwide forecast tracking the hardware behind virtual reality revealed that 10.81 million shipments of VR headsets will be shipped this year. While the technology is there and widely available, for an average consumer, its still a bit too pricey and weird. Another notable obstacle to wider VR usage according to survey participants is the lack of quality content (20%). This could allow healthcare to become among the top sectors gaining from VR in 2022. Please fill out the form below and the relevant Media Kit will be sent to you. Metaverse Meaning - What is this New World Everyone's Talking About? 45 Virtual Reality Statistics. 23 million VR-related jobs will open by 2030. [2] The market size of virtual reality HMDs was $5.5 billion in 2019 with a CAGR of 22.3%, projected to reach $18.6 billion by 2026. Virtual reality experiences garner over 15% more responses. 83 percent of industry leaders believe that the pace of investment in immersive technology will increase: of 164 professionals from across industries, the investment climate is bullish. cybersecurity products. A paid subscription is required for full access. providing accurate information about various tech-related products and services. Oculus Rift sales numbers are impressive too, as nearly 1 million units were shipped in 2018. Compared to their generational peers, millennials are two times more likely to buy a VR headset. This statistic is not included in your account. Virtual reality is currently among the most exciting disruptive technology options today. . 42.9 million people in the US use virtual reality at least once a month. In short, its a versatile, immersive innovation. Virtual reality sounds like something straight out of a science fiction movie, but believe it or not, its becoming a part of life in 2023. Video games have always been the biggest reason for purchasing a VR headset. About 9 in 10 consumers in the United Kingdom and the United States say they are aware of VR, while just 65% know about AR. Predictions show that 5.9 million Americans will adopt VR by next year, 9. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. Dollars). Licensing difficulties and potential third-party copyright infringement were mentioned by 32% and 30% of those interviewed. document.getElementById( "ak_js_7" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_8" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_9" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_10" ).setAttribute( "value", ( new Date() ).getTime() ); This field is for validation purposes and should be left unchanged. KommandoTechs in-house writing team writes all the sites We can expect large online retailers such as Amazon, Walmart, and AliExpress to pick up on these trends and incorporate more AR and VR content into their shopping platforms. before we ever join a company's affiliate program. Globally, both businesses and consumers are investing heavily in virtual reality. The entertainment industry is the key pillar of virtual reality growth and will most likely continue to play a key role in its development in the future. KommandoTech The fastest growing VR market is Asia Pacific, but the largest VR market remains the U.S. 32. Over 80% of manufacturers think VR will become mainstream. The ideal entry-level account for individual users. (March 14, 2022). Knowing that VR adoption has increased year-over-year, we can assume that VR users worldwide may exceed 200 million. Can virtual reality be dangerous for your health? That includes devices and VR content like games, apps, and subscriptions. VR students learned 4x faster and were 275% more confident to apply their newly learned skills. VR training can improve patient outcomes in surgical scenarios by 83 percent: A 2019 study published in The Bone & Joint Journal found that qualitatively, virtual reality training improves surgical performance during total hip arthroscopy by 83 percent, which is a massive benefit for the industry. Yes, but it has some more growing up to do. Affiliate partnerships may affect where a particular product is listed within a review, but they ", The Insight Partners, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/ (last visited January 18, 2023), Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars) [Graph], The Insight Partners, March 14, 2022. Virtual reality headset sales are growing 31.9% year-over-year, 12. From 2015 to 2018, job postings for designers, programmers, or artists for VR-related games increased, accounting for 93%. Globally, VR revenues will surpass $12 billion by 2024: Although VR revenues dipped slightly in 2020 due to COVID-19, demand has picked up and is expected to grow steadily. This relatively newer technology is spanning industries and growing quicker than many people think, leading to many interesting virtual reality statistics. 15. Standalone VR headsets held 89.8 percent of the market, which will continue to grow across the next few years, and headset shipments will also reach 15 million this year. Almost one-third of VR users use virtual reality at least monthly, 4. However, virtual reality trends show that more and more VR games are being made for educational purposes, so the educational role of virtual reality systems will surely increase in the future. All the statistics on VR that weve observed today lead to a single conclusion - virtual reality is no longer a dream. Half of U.S. consumers think the virtual reality metaverse is exciting, 13. This is based on a five-year CAGR for global VR/AR spending growing at an impressive 54%. According to a report from The Information, nearly 10,000 employees work in the companys Reality Labs division, which is nearly a fifth of the companys entire workforce. As a Premium user you get access to background information and details about the release of this statistic. With more than 40% of the VR market share in 2018, gaming and entertainment are the dominant force in the virtual reality market. The global virtual reality market size will reach $26.8 billion by 2027, 19. Virtual reality is on the rise and startups are propelling this. It was valued at $8.90 billion in 2018, so we are seeing rapid growth in VR sales projections. Although its entry point is still significantly more expensive than consoles for the average consumer, VR statistics confirm that the VR gaming industry is steadily growing. DataProt remains financially sustainable by participating in a series of affiliate This past year experienced a 32% jump from last year making the market size worth an estimated $8.1 billion. Over half of consumers are interested in learning through virtual reality, another clear benefit to this technology. What Is the Metaverse, and How Does It Work? Thomas Alsop. As you can see, virtual reality is rapidly growing. This trend is following an impressive CAGR of 19% from 2021 to 2017. There was a time in the early 1990s when you couldn't pick up a magazine or watch a movie without virtual reality experiences tempting you to tumble down a digital rabbit hole with Alice and the White Rabbit. Lets take a look at some VR statistics and find out. How quickly will this happen? Approximately 31% of virtual reality users report using VR at least monthlyand theyre happy about it. But, in 2022, its value is set to increase by a quarter. expenses of running this site. Please do not hesitate to contact me. Experts anticipate VR headset shipments to rise to 31 million by the end of 2026. When it comes to monetizing VR content, VR stats show that 61% of companies go the standard route of directly selling a product or a subscription. Metas Quest is still the first choice for less than 10 percent of buyers. That means Beat Sabers revenue is actually much higher. More people know about virtual reality than augmented reality. Another notable VR market share is the gesture-tracking device (GTD) segment. Facebook shipped 2 million Oculus Quest 2 units in Q1 2021 alone.acebook shipped 2 million Oculus Quest 2 units in Q1 2021 alone. Interestingly, 75 percent said they maintain less physical distance between themselves and those they meet in VR than in real-world surroundings. This percentage rests at about 18%. and decide to purchase a product. Virtual Reality Market Statistics. DataProt's in-house writing team writes all the sites content after in-depth Content creators have found a lot of success streaming popular VR games on Twitch. View DataProt remains financially sustainable by participating in a series of affiliate partnerships - it is According to a Greenlight Insights survey of 4,217 consumers, 77% say they are looking for social interaction when using their VR devices. As it is, the forecast for 2022 is already a whopping 91.2 percent year-over-year increase. These 50 virtual reality statistics prove its only a matter of time before VR becomes a daily habit at home or at work. Summary: Physicists have once again gained a deeper understanding of the mechanism behind superconductors. 59% of company executives think investments made toward VR will be directed toward gaming, 49. Younger people are clearly spearheading VR market growth. Please create an employee account to be able to mark statistics as favorites. Virtual reality statistics show that people are using VR more than ever, and researchers predict rapid market growth in years to come. to incorporate the statistic into your presentation at any time. Use Ask Statista Research Service, Steam user VR headset share worldwide 2022, by device, AR/VR headset shipments worldwide 2019-2023, XR headset shipment share worldwide Q1 2020-Q2 2022, by brand, Consumer and enterprise VR market size worldwide 2021-2026. But, thanks to many VR companies working on bringing it closer to people, it may very well become the next smartphone in terms of adoption rate. According to. That explains why these head-mounted display (HMD) devices made up the majority (60%) of the VR revenue share worldwide in 2021. How many VR users worldwide are there? An estimated 64 million Americans used virtual reality in 2022, 2. Despite low numbers for daily usage, its evident that VR is finally clicking with more people. When one thinks of virtual reality, a VR headset is often top of mind. 19% of consumers have used virtual reality before, 8. Sony has sold more than 5 million PlayStation VR units. DataProt is supported by its audience. According to a Perkins Coie survey, 62% of investors believe that North America provides the most investment opportunities, followed by the EU (21%) and the APAC region (13%). The global market size of VR (virtual reality) gaming market is set to hit around the $100 billion mark in 2027. A huge benefit of virtual reality is the impressive performance it provides as a training tool for employees. Analysts predict that both the enterprise and consumer segments will experience heavy development and growth over this span. [6] ) device segment accounted for the largest revenue share of over 60.0% in 2021 and is expected to dominate the market from 2022 to 2030. That figure was up from 16% the previous year. published.*. Access to this and all other statistics on 80,000 topics from, Show sources information Experts predict this overarching virtual market will explode to over $250 billion U.S. dollars by 2028. We dissect and subject them to military-grade scrutiny in order to give you the best of the best. If youre wondering how much is a VR headset typically, Oculus Rift starts at $399 and HTC Vive at $499. Quarterly smartphone market share worldwide by vendor 2009-2022, Apple iPhone unit sales worldwide 2007-2018, by quarter, Global market share held by smartphone operating systems 2009-2018, by quarter, Virtual reality (VR) - statistics & facts, Research expert covering the global hardware industry, Profit from additional features with an Employee Account. The global virtual and augmented According to a survey conducted by Yulio Technologies, nearly half of those over the age of 18 said that they would give VR a shot if they could. The World Economic Forum found last year that 3.7 billion people worldwide still do not have access to the internet, and this could hold back the sustainable mainstream adoption of VR. The audience mostly enjoyed watching Half-Life: Alyx, Beat Saber, and Phasmophobia - an indie ghost-hunting horror game that generated lots of scares and laughs and Steams current top VR seller. content after in-depth research, and advertisers have no control over the personal opinions expressed by In a few more years, it may even take over more aspects of our lives. The graph shows the virtual reality (VR) market revenue in the United States from 2014 to 2025. Analysts predict this industry will be earning $2.4 billion a year by 2024. According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. This device was selling for $999+ and allowed gamers to experience the thrill of VR arcades in the comfort of their own home. This survey also found that 23% of these consumers used a VR headset or had a VR experience in the past month. one of these links, we may earn an. Yes. 65% of consumers want to explore new places virtually, 35. DataProt is an independent review site dedicated to providing accurate information about various The commercial sector has seen the biggest usage of VR tech, either in retail, showrooms, or real estate. Four out of ten (41%) companies are investing in metaverse-related technology. News, Augmented Reality Stats You Need To Know in 2022. When it comes to both augmented and virtual reality headsets, mobile devices are in the lead. Is it the next frontier of immersive tech, or just a gimmick? Remote control through VR could not only decrease the risk of injury, but also improve productivity in many industries. Impact of COVID-19 on the augmented and virtual reality market trends The augmented and virtual reality market was valued at $27,569.23 million in 2021, and is projected to reach $856,166.61 million by 2031, registering a CAGR of 41.1%. In 2018, there were 171 million VR users worldwide, with about 16 million of them identifying as hardcore gamers. The popularity of this technology is definitely on the upswing as, just a few years earlier, only 45% of people said they possessed any familiarity with the tech. Considering Quests are typically sold for $299 to $399, that turns into 2 million units in a single quarter alone. Right now, VR is the peak of interactivity. Experts believe VR and AR will most likely become the norm for training young doctors and surgeons within the next two years, followed by assisting surgeons when performing complicated operations. , Feb 8, 2022. It just shifted focus from entertainment to fields like medicine and military training. Its a trend worth pursuing not only for online marketplaces, however. This may not seem like a large number compared with other statistics on this list, but YouTube subscribers look for new VR videos almost every day. While 43% had their own VR headset, 31% of users borrowed a VR headset from a friend and 24% accessed a VR device at an event or in a store. Gaming and entertainment media hold 40.5% of the virtual reality market share. Virtual Reality Statistics by Users. products or services for which we do not receive monetary compensation. How much are consumers spending on VR in 2023? The global VR headset market is growing rapidly. site, we may earn a commission. The forecast is a clear indication that the technologys popularity is set to skyrocket. The total number of active virtual reality users in 2022 is well over 171 million. As soon as this statistic is updated, you will immediately be notified via e-mail. By 2028, the global AR/VR/MR market will explode to over $252 billion, 17. That can be either affordable headsets one plugs into their smartphone, or state-of-the-art tech, like Valve Index or Pimax 8K. The U.S. is expected to see a 484.2 billion boost to its economy by 2030 increasing GDP by 2.83%. By 2020, over half of the large European companies were expected to release a VR and AR strategy. Contrary to popular belief, gaming isnt why so many virtual reality headsets are sold out as soon as they leave the factory floors. sturdy software. Get in touch with us now. Advertiser Disclosure: DataProt is an independent review site dedicated to providing accurate information Steadily finding their audience or Pimax 8K accurate information about various tech-related products services. Survey also found that 23 % of the mechanism behind superconductors business leaders reported that their companies are actively in! 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